Here are the core concepts used by commentators and tournament referees in the Ultimate Gamers League:
Tekken 8 Glossary
Plain-English definitions for every term, acronym, and piece of commentary you will hear at UGL.
Launcher
An attack that pops the opponent into the air, allowing you to follow up with a juggle combo for major damage.
Plus on Block (+)
A situation where you recover faster than your blocking opponent, meaning your next attack will hit first if they press a button.
Minus on Block (-)
A situation where you recover slower than your blocking opponent. If you are -10 frames or worse, the opponent has guaranteed punish strikes.
Whiff Punish
Striking an opponent during their recovery animation after they swing and miss in empty air.
Heat System
A once-per-round state in Tekken 8 that grants chip damage on block, enhanced special moves, and access to a powerful Heat Smash.
Rage Art
An armored cinematic super move available when your health drops below 25%, dealing massive comeback damage.
Okizeme (Oki)
The mind-game and pressure exerted over an opponent while they are knocked down on the floor and trying to get up.
Low Parry
Tapping down-forward exactly as an opponent's low attack lands, throwing them off balance for a free airborne juggle combo.
Tech Roll
Pressing a punch or kick button the moment your character hits the canvas to quickly roll sideways and avoid grounded follow-up strikes.
Punish
A guaranteed counterattack landed against an opponent who used an unsafe move on block or missed in neutral.