Rushdown / High-Speed StrikerTekken 8
Good First Pick

Marshall Law

The martial arts whirlwind. Fast pokes, acrobatic flip kicks, and relentless close-range pressure.

Execution Difficulty:
2/5
Role: Rushdown / High-Speed Striker
Marshall Law
Image: Marshall Law© Bandai Namco Entertainment — via Tekken Wiki (Fandom) (EDITORIAL)Source

Watch this first

Ten minutes here will save you an evening of guessing.

3 Key Starter Moves

The only 3 buttons you need to drill in Practice Mode to start winning matches.

Move 01
+,
↗+✕ then ○. Classic Tekken notation: uf+3,4.

Dragon Somersault

High-flying double backflip launcher. Punishes big whiffed attacks.

Move 02
+,,
←+△ then ✕ then ○. Classic Tekken notation: b+2,3,4.

Junkyard String

Classic mid-low-mid 3-hit string that catches untrained defenders off guard.

Move 03
,+
→ then →+✕. Classic Tekken notation: f,f+3.

Dragon Arrow

Long-range flying kick that knocks down opponents and wallsplats from distance.

Reading the inputs

Each face button is one limb. Arrows are directions on the stick or D-pad — is toward your opponent, is away (which is also how you block).

Left punch

= 1

Right punch

= 2

Left kick

= 3

Right kick

= 4

The small grey code under each move is classic Tekken notation. It looks cryptic, but it is what every guide, frame-data site and player online uses — worth learning to read so you can follow any tutorial you find.

Ready for the full movelist?

Three moves win you matches; the full list is a few hundred. When you want the rest, these are the resources the Tekken community actually uses. They are independent sites, not ours.

Full movelist

All 133 of Marshall Law's moves, in PlayStation buttons. Names and inputs only — no frame data.

  • Wall Jump Divekick
    (Back to wall).,,
    (Back to wall).← then ← then ↖. Classic Tekken notation: (Back to wall).b,b,ub.
  • Taunt
    (While down, facing up).+++
    (While down then facing up).□+△+✕+○. Classic Tekken notation: (While down, facing up).1+2+3+4.
  • Jab
    . Classic Tekken notation: 1.
  • Furious Rush
    ,,
    □ then □ then □. Classic Tekken notation: 1,1,1.
  • Knuckle Barrage Combo
    ,,
    □ then □ then △. Classic Tekken notation: 1,1,2.
  • Left Right Combo
    ,
    □ then △. Classic Tekken notation: 1,2.
  • Left Right Blazing Fist Combo
    ,,,+
    □ then △ then △ then □+△. Classic Tekken notation: 1,2,2,1+2.
  • Left Right Dragon Fist Combo
    ,,,
    □ then △ then △ then △. Classic Tekken notation: 1,2,2,2.
  • Left Right → Knee
    ,,
    □ then △ then ✕. Classic Tekken notation: 1,2,3.
  • Left Right Combo → Somersault Feint
    ,,+,
    □ then △ then ↗+✕ then ○. Classic Tekken notation: 1,2,uf+3,4.
  • Tornado Claw
    +
    □+△. Classic Tekken notation: 1+2.
  • Ki Charge
    +++
    □+△+✕+○. Classic Tekken notation: 1+2+3+4.
  • Ki Charge (Hold)
    +++,+*
    □+△+✕+○ then □+△*. Classic Tekken notation: 1+2+3+4,1+2*.
  • Cloud Gates
    +++,+*,
    □+△+✕+○ then □+△* then △. Classic Tekken notation: 1+2+3+4,1+2*,2.
  • Blackout
    +++~
    □+△+✕+○~□. Classic Tekken notation: 1+2+3+4~1.
  • Blackout → Muggin'
    +++~,
    □+△+✕+○~□ then ✕. Classic Tekken notation: 1+2+3+4~1,3.
  • Dragon's Fire
    +
    □+✕. Classic Tekken notation: 1+3.
  • 10 Hit Combo
    0 String
    □0 String. Classic Tekken notation: 10 String.
  • Right Jab
    . Classic Tekken notation: 2.
  • Blazing Fist Combo
    ,,+
    △ then △ then □+△. Classic Tekken notation: 2,2,1+2.
  • Rave War Combo
    ,,
    △ then △ then △. Classic Tekken notation: 2,2,2.
  • Rage Dragon Combo
    ,+,,
    △ then ←+△ then □ then △. Classic Tekken notation: 2,b+2,1,2.
  • Heat Burst
    +
    △+✕. Classic Tekken notation: 2+3.
  • Taunt
    ++
    △+✕+○. Classic Tekken notation: 2+3+4.
  • Hopping Frog
    +
    △+○. Classic Tekken notation: 2+4.
  • High Kick
    . Classic Tekken notation: 3.
  • Feint → Middle Kick
    ,
    ✕ then ✕. Classic Tekken notation: 3,3.
  • High Kick → Bloody Cleaver
    ,
    ✕ then ○. Classic Tekken notation: 3,4.
  • Wild Dragon's Flight
    +,
    ✕+○ then ○. Classic Tekken notation: 3+4,4.
  • Right High Kick
    . Classic Tekken notation: 4.
  • Shaolin Spin Kicks
    ,,
    ○ then ✕ then ○. Classic Tekken notation: 4,3,4.
  • Crescent Kick Combo
    ,+
    ○ then ↑+✕. Classic Tekken notation: 4,u+3.
  • Charge Power Punch
    ,++
    ← then ←+△+✕. Classic Tekken notation: b,B+2+3.
  • Dragon Storm
    +,,
    ←+□ then △ then △. Classic Tekken notation: b+1,2,2.
  • Dragon Stinger
    ++
    ←+□+△. Classic Tekken notation: b+1+2.
  • Parry
    ++
    ←+□+✕. Classic Tekken notation: b+1+3.
  • Vortex Rush
    +,
    ←+△ then □. Classic Tekken notation: b+2,1.
  • Knuckle Rush
    +,
    ←+△ then △. Classic Tekken notation: b+2,2.
  • Junkyard Kick
    +,,
    ←+△ then ✕ then ○. Classic Tekken notation: b+2,3,4.
  • Dragon Rush Combo
    +,,+
    ←+△ then ✕ then ↓+○. Classic Tekken notation: b+2,3,d+4.
  • Dragon Parry
    ++
    ←+△+○. Classic Tekken notation: b+2+4.
  • Dragon Spin Kick
    +
    ←+✕. Classic Tekken notation: b+3.
  • Dragon Arrow
    ++
    ←+✕+○. Classic Tekken notation: b+3+4.
  • Tiger Fang
    +,
    ←+○ then ✕. Classic Tekken notation: b+4,3.
  • Dragon Bites
    Back throw
    Back throw. Classic Tekken notation: Back throw.
  • Turning Knuckles
    Back turned
    Back turned □. Classic Tekken notation: BT.1.
  • Dragon Back Blow
    Back turned+
    Back turned □+△. Classic Tekken notation: BT.1+2.
  • Blind Elbow Combo
    Back turned,
    Back turned △ then △. Classic Tekken notation: BT.2,2.
  • Wolf Fang
    Back turned,
    Back turned ○ then ✕. Classic Tekken notation: BT.4,3.
  • Frogman
    Back turned++
    Back turned ↓+✕+○. Classic Tekken notation: BT.d+3+4.
  • Reverse Low
    Back turned+
    Back turned ↓+○. Classic Tekken notation: BT.d+4.
  • Low Backhand
    +
    ↓+□. Classic Tekken notation: d+1.
  • Low Backhand → High Kick
    +,
    ↓+□ then ✕. Classic Tekken notation: d+1,3.
  • Dragon Charge
    ++
    ↓+□+△. Classic Tekken notation: d+1+2.
  • Body Blow
    +
    ↓+△. Classic Tekken notation: d+2.
  • Body Blow → Dragon Lift
    +,
    ↓+△ then ✕. Classic Tekken notation: d+2,3.
  • Dragon Low
    +
    ↓+✕. Classic Tekken notation: d+3.
  • Dragon Low → Hook Kick
    +,
    ↓+✕ then ✕. Classic Tekken notation: d+3,3.
  • Low Kick
    ++
    ↓+✕+○. Classic Tekken notation: d+3+4.
  • Low Kick → Somersault
    ++,
    ↓+✕+○ then ✕. Classic Tekken notation: d+3+4,3.

Movelist data from Wavu Wiki, an independent community wiki. Inputs are converted to PlayStation buttons by UGL.

Strengths
  • Fast frame-trap strings
  • Great counter-hit tools
  • Explosive Dragon Charge stance
Weaknesses & Counter-Play
  • Unsafe sweep kicks on block
  • Short weapon reach

Marshall Law is inspired by the legendary Bruce Lee. With lightning-fast jabs, double somersault flip kicks, and the famous Dragon Slide, Law forces opponents into defensive errors.

Law's simple inputs and aggressive tempo make him an absolute joy for new players to pilot.

Video Guides

Related Masterclasses