Character GuideTekken 8
Advanced Execution

Raven

Part of the Tekken 8 roster. Starter guide coming soon.

Raven
Image: Raven© Bandai Namco Entertainment — via Tekken Wiki (Fandom) (EDITORIAL)Source

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Ten minutes here will save you an evening of guessing.

Full movelist

All 160 of Raven's moves, in PlayStation buttons. Names and inputs only — no frame data.

  • Wall Jump Attack
    (Back to wall).,,
    (Back to wall).← then ​← then ​↖. Classic Tekken notation: (Back to wall).b,​b,​UB.
  • Jab
    . Classic Tekken notation: 1.
  • Left Right Combo
    ,
    □ then △. Classic Tekken notation: 1,2.
  • Left Right Combo → Black Hole
    ,,
    □ then △ then ○. Classic Tekken notation: 1,2,4.
  • Crusader
    +
    □+△. Classic Tekken notation: 1+2.
  • Ki Charge
    +++
    □+△+✕+○. Classic Tekken notation: 1+2+3+4.
  • Dead End
    +++,,,+
    □+△+✕+○ then ← then → then □+△. Classic Tekken notation: 1+2+3+4,b,f,1+2.
  • Grave Digger
    +
    □+✕. Classic Tekken notation: 1+3.
  • Right Jab
    . Classic Tekken notation: 2.
  • PDK Combo
    ,
    △ then ✕. Classic Tekken notation: 2,3.
  • PK Combo
    ,
    △ then ○. Classic Tekken notation: 2,4.
  • Heat Burst
    +
    △+✕. Classic Tekken notation: 2+3.
  • Salamander
    +
    △+○. Classic Tekken notation: 2+4.
  • Valkyrie Lance Combo
    ,,
    ✕ then ✕ then ○. Classic Tekken notation: 3,3,4.
  • Soulzone
    +
    ✕+○. Classic Tekken notation: 3+4.
  • Chariot
    ~
    ✕~○. Classic Tekken notation: 3~4.
  • Chariot to Blind Roll
    ~,
    ✕~○ then →. Classic Tekken notation: 3~4,F.
  • High Kick
    . Classic Tekken notation: 4.
  • Brocken Connect
    ,
    ○ then □. Classic Tekken notation: 4,1.
  • Hydra Bite
    ~
    ○~✕. Classic Tekken notation: 4~3.
  • Hydra Bite Low
    ~,
    ○~✕ then □. Classic Tekken notation: 4~3,1.
  • Hydra Bite High
    ~,
    ○~✕ then ✕. Classic Tekken notation: 4~3,3.
  • Hydra Bite Mid
    ~,
    ○~✕ then ○. Classic Tekken notation: 4~3,4.
  • War Hound
    ,+
    ← then ←+△. Classic Tekken notation: b,B+2.
  • Blind Ghost
    ,+,P
    ← then ←+△ then P. Classic Tekken notation: b,B+2,P.
  • Elbow Strike
    +
    ←+□. Classic Tekken notation: b+1.
  • Alternating Smash
    ++
    ←+□+△. Classic Tekken notation: b+1+2.
  • Utsusemi Escape
    ++
    ←+□+✕. Classic Tekken notation: b+1+3.
  • Utsusemi Escape
    ++,P
    ←+□+✕ then P. Classic Tekken notation: b+1+3,P.
  • Deadly Talon
    +,,+
    ←+△ then △ then □+△. Classic Tekken notation: b+2,2,1+2.
  • Unicorn's Tail
    +,,
    ←+△ then △ then ✕. Classic Tekken notation: b+2,2,3.
  • Missing Worm
    +,
    ←+△ then ○. Classic Tekken notation: b+2,4.
  • Missing Worm → Phantom Halberd
    +,,
    ←+△ then ○ then △. Classic Tekken notation: b+2,4,2.
  • Missing Worm → Phantom Halberd
    +,,In Heat
    ←+△ then ○ then In Heat △. Classic Tekken notation: b+2,4,H.2.
  • Hades Heel
    +
    ←+✕. Classic Tekken notation: b+3.
  • Labyrinth
    ++
    ←+✕+○. Classic Tekken notation: b+3+4.
  • Skull Smasher
    +,
    ←+○ then ○. Classic Tekken notation: b+4,4.
  • Skull Smasher Feint
    +,+
    ←+○ then ←+○. Classic Tekken notation: b+4,B+4.
  • Skull Smasher Feint Low
    +,+~
    ←+○ then ←+○~✕. Classic Tekken notation: b+4,B+4~3.
  • Skull Spin
    +,+~,+
    ←+○ then ←+○~✕ then ✕+○. Classic Tekken notation: b+4,B+4~3,3+4.
  • Dark Matter
    Back throw
    Back throw. Classic Tekken notation: Back throw.
  • Blind Axe
    Back turned
    Back turned □. Classic Tekken notation: BT.1.
  • Blind Lance
    Back turned,
    Back turned □ then ○. Classic Tekken notation: BT.1,4.
  • Crusader
    Back turned+
    Back turned □+△. Classic Tekken notation: BT.1+2.
  • Backfist
    Back turned
    Back turned △. Classic Tekken notation: BT.2.
  • Backfist → Straight
    Back turned,
    Back turned △ then □. Classic Tekken notation: BT.2,1.
  • Blinding Knife
    Back turned,
    Back turned △ then △. Classic Tekken notation: BT.2,2.
  • Blinding Knife → Phantom Javelin
    Back turned,,
    Back turned △ then △ then □. Classic Tekken notation: BT.2,2,1.
  • Blinding Knife > Phantom Javelin
    Back turned,,In Heat
    Back turned △ then △ then In Heat □. Classic Tekken notation: BT.2,2,H.1.
  • Crescent Mirage
    Back turned,,
    Back turned ✕ then ○ then ✕. Classic Tekken notation: BT.3,4,3.
  • Fafnir
    Back turned,,
    Back turned ✕ then ○ then ○. Classic Tekken notation: BT.3,4,4.
  • Fafnir to Blind Roll
    Back turned,,,
    Back turned ✕ then ○ then ○ then →. Classic Tekken notation: BT.3,4,4,F.
  • Spiral Cannon
    Back turned+
    Back turned ✕+○. Classic Tekken notation: BT.3+4.
  • Chronos Lathe
    Back turned
    Back turned ○. Classic Tekken notation: BT.4.
  • Abyss Cannon
    Back turned+,
    Back turned ←+△ then ✕. Classic Tekken notation: BT.b+2,3.
  • Abyss Spear
    Back turned+,
    Back turned ←+△ then ○. Classic Tekken notation: BT.b+2,4.
  • Cannon Tail
    Back turned+
    Back turned ←+✕. Classic Tekken notation: BT.b+3.
  • Labyrinth to Front
    Back turned++
    Back turned ←+✕+○. Classic Tekken notation: BT.b+3+4.
  • Crouch Spin Knuckle
    Back turned+
    Back turned ↓+□. Classic Tekken notation: BT.d+1.
  • Revenant Stab
    Back turned+
    Back turned ↓+△. Classic Tekken notation: BT.d+2.

Movelist data from Wavu Wiki, an independent community wiki. Inputs are converted to PlayStation buttons by UGL.

A full beginner breakdown for this fighter is still being written. In the meantime the profile below links to the community resources UGL players actually use.

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