Character GuideTekken 8
Advanced Execution

Ling Xiaoyu

Part of the Tekken 8 roster. Starter guide coming soon.

Ling Xiaoyu
Image: Ling Xiaoyu© Bandai Namco Entertainment — via Tekken Wiki (Fandom) (EDITORIAL)Source

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Ten minutes here will save you an evening of guessing.

Full movelist

All 133 of Ling Xiaoyu's moves, in PlayStation buttons. Names and inputs only — no frame data.

  • Wall Jump Backflip
    (back to wall).,,
    (back to wall).← then ← then ↖. Classic Tekken notation: (back to wall).b,b,UB.
  • Bayonet
    ,
    □ then △. Classic Tekken notation: 1,2.
  • Bayonet Thruster
    ,,
    □ then △ then □. Classic Tekken notation: 1,2,1.
  • Fan Dance
    ,+
    □ then ↓+△. Classic Tekken notation: 1,d+2.
  • Fan Dance → Birds Flock
    ,+,+
    □ then ↓+△ then □+△. Classic Tekken notation: 1,d+2,1+2.
  • Birds Flock
    +
    □+△. Classic Tekken notation: 1+2.
  • Ki Charge
    +++
    □+△+✕+○. Classic Tekken notation: 1+2+3+4.
  • Jade
    +
    □+✕. Classic Tekken notation: 1+3.
  • False Salute
    ++
    □+✕+○. Classic Tekken notation: 1+3+4.
  • April Showers
    ,
    △ then □. Classic Tekken notation: 2,1.
  • Heat Burst
    +
    △+✕. Classic Tekken notation: 2+3.
  • Greetings
    ++
    △+✕+○. Classic Tekken notation: 2+3+4.
  • Ruby
    +
    △+○. Classic Tekken notation: 2+4.
  • Cloud Kick
    . Classic Tekken notation: 3.
  • Crescent Moon Kick
    +
    ✕+○. Classic Tekken notation: 3+4.
  • Double Serving
    AOPstance,
    AOP □ then △. Classic Tekken notation: AOP.1,2.
  • Twin Mandarin Blows
    AOPstance,
    AOP □ then ○. Classic Tekken notation: AOP.1,4.
  • Phoenix Cannon
    AOPstance+
    AOP □+△. Classic Tekken notation: AOP.1+2.
  • Feng Huang Zhuan Wu
    AOPstance+
    AOP □+✕. Classic Tekken notation: AOP.1+3.
  • Phoenix Double Palm
    AOPstance,
    AOP △ then □. Classic Tekken notation: AOP.2,1.
  • Piercing Spear Kick
    AOPstance
    AOP ✕. Classic Tekken notation: AOP.3.
  • Sliding Firecracker
    AOPstance+
    AOP ✕+○. Classic Tekken notation: AOP.3+4.
  • Rising Front Kick
    AOPstance
    AOP ○. Classic Tekken notation: AOP.4.
  • Butterfly
    AOPstance
    AOP ↓. Classic Tekken notation: AOP.d.
  • Phoenix Swipe
    AOPstance+
    AOP ↓+□. Classic Tekken notation: AOP.d+1.
  • Wave Crest
    AOPstance++
    AOP ↓+□+△. Classic Tekken notation: AOP.d+1+2.
  • Lotus Twist
    AOPstance+,
    AOP →+△ then □. Classic Tekken notation: AOP.f+2,1.
  • Roll Ball
    AOPstance++
    AOP →+✕+○. Classic Tekken notation: AOP.f+3+4.
  • Flower Garden
    AOPstance+,
    AOP →+○ then ○. Classic Tekken notation: AOP.f+4,4.
  • Jumping
    AOPstance
    AOP ↗. Classic Tekken notation: AOP.uf.
  • Alley-Oop
    AOPstance+,
    AOP ↗+✕ then □. Classic Tekken notation: AOP.uf+3,1.
  • Double Scissor Kick
    AOPstance+,
    AOP ↗+✕ then ○. Classic Tekken notation: AOP.uf+3,4.
  • Flower Power
    AOPstance+,
    AOP ↗+○ then ○. Classic Tekken notation: AOP.uf+4,4.
  • Jumping Pirouette
    AOPstanceWhile in the Air
    AOP While in the Air ✕. Classic Tekken notation: AOP.While in the Air 3.
  • Great Wall Left
    +
    ←+□. Classic Tekken notation: b+1.
  • Cross Lifting Palms
    ++
    ←+□+△. Classic Tekken notation: b+1+2.
  • High Mid Parry
    ++
    ←+□+✕. Classic Tekken notation: b+1+3.
  • Seven Star Fist
    +,
    ←+△ then △. Classic Tekken notation: b+2,2.
  • Peacock Kick
    +
    ←+✕. Classic Tekken notation: b+3.
  • Rain Dance
    ++
    ←+✕+○. Classic Tekken notation: b+3+4.
  • Moonhare Palm
    +,
    ←+○ then □. Classic Tekken notation: b+4,1.
  • Crank up
    Back Throw
    Back Throw. Classic Tekken notation: Back Throw.
  • Waking Prominence
    Back turned,
    Back turned □ then △. Classic Tekken notation: BT.1,2.
  • Battering Winds
    Back turned+,+
    Back turned □+△ then □+△. Classic Tekken notation: BT.1+2,1+2.
  • Battering Storm
    Back turned+,
    Back turned □+△ then ○. Classic Tekken notation: BT.1+2,4.
  • Dark & Stormy
    Back turned,,
    Back turned △ then □ then ○. Classic Tekken notation: BT.2,1,4.
  • Turn of Fortune
    Back turned,,
    Back turned △ then △ then □. Classic Tekken notation: BT.2,2,1.
  • Peg Leg
    Back turned
    Back turned ✕. Classic Tekken notation: BT.3.
  • Monkey Kick
    Back turned+
    Back turned ✕+○. Classic Tekken notation: BT.3+4.
  • Mistrust
    Back turned
    Back turned ○. Classic Tekken notation: BT.4.
  • Scorched Feather Tackle
    Back turned++
    Back turned ←+□+△. Classic Tekken notation: BT.b+1+2.
  • High Mid Parry
    Back turned++
    Back turned ←+□+✕. Classic Tekken notation: BT.b+1+3.
  • Reverse Low Parry
    Back turned++
    Back turned ↓+□+✕. Classic Tekken notation: BT.d+1+3.
  • Spinning Crane
    Back turned+,
    Back turned ↓+✕ then ○. Classic Tekken notation: BT.d+3,4.
  • Spin Tornado Up (Down)
    Back turned++
    Back turned ↓+✕+○. Classic Tekken notation: BT.d+3+4.
  • Hou Sao Tui
    Back turned+
    Back turned ↓+○. Classic Tekken notation: BT.d+4.
  • Reverse Knee Cracker
    Back turned+
    Back turned ↙+○. Classic Tekken notation: BT.db+4.
  • Back Layout
    Back turned,++
    Back turned → then →+✕+○. Classic Tekken notation: BT.f,F+3+4.
  • Spinning Push Hands
    Back turned++
    Back turned →+□+△. Classic Tekken notation: BT.f+1+2.
  • Bei Shen Zhuan Wu
    Back turned++
    Back turned →+□+✕. Classic Tekken notation: BT.f+1+3.

Movelist data from Wavu Wiki, an independent community wiki. Inputs are converted to PlayStation buttons by UGL.

A full beginner breakdown for this fighter is still being written. In the meantime the profile below links to the community resources UGL players actually use.

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